Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (183 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 460
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

River Wright
River Wright
Senior Developer at Microsoft
1 months ago

I’ve already implemented several ideas from this book into my work with real-time rendering. The author anticipates the reader’s questions and answers them seamlessly. This book gave me the tools to finally tackle that long-standing bottleneck.

Dakota Lewis
Dakota Lewis
Mobile Developer at Google
10 months ago

I keep coming back to this book whenever I need guidance on Vulkan+Ray-Tracing/GLSL/Graphics. I appreciated the thoughtful breakdown of common design patterns.

Sage Hall
Sage Hall
ML Engineer at Intel
12 months ago

I’ve bookmarked several chapters for quick reference on real-time rendering.

Jules Clark
Jules Clark
Innovation Lead at Twitter
29 days ago

This book offers a fresh perspective on All-In-One.

Skyler Hill
Skyler Hill
Embedded Systems Engineer at Google
10 months ago

I've been recommending this to all my colleagues working with Vulkan.

River Hall
River Hall
API Evangelist at Oracle
3 days ago

It’s rare to find something this insightful about real-time rendering. This book strikes the perfect balance between theory and practical application.

Morgan Torres
Morgan Torres
Cloud Architect at Amazon
1 months ago

The practical advice here is immediately applicable to ray tracing.

Reese Martinez
Reese Martinez
Product Designer at Shopify
3 days ago

The author's experience really shines through in their treatment of Vulkan+Ray-Tracing/GLSL/Graphics. The author anticipates the reader’s questions and answers them seamlessly.

Taylor Smith
Taylor Smith
Product Designer at Google
3 months ago

A must-read for anyone trying to master ray tracing.

Logan Walker
Logan Walker
QA Analyst at Intel
24 days ago

I've read many books on this topic, but this one stands out for its clarity on ray tracing.

Jamie Nelson
Jamie Nelson
AI Researcher at Dropbox
10 days ago

This is now my go-to reference for all things related to Vulkan+Ray-Tracing/GLSL/Graphics. The code samples are well-documented and easy to adapt to real projects. I’ve bookmarked several sections for quick reference during development.

Skyler Davis
Skyler Davis
Technical Writer at Stripe
11 days ago

It’s like having a mentor walk you through the nuances of ray tracing. The writing style is clear, concise, and refreshingly jargon-free.

Blake Carter
Blake Carter
ML Engineer at Zoom
6 months ago

I've been recommending this to all my colleagues working with Vulkan.

Riley Miller
Riley Miller
UX Strategist at Zoom
7 days ago

The examples in this book are incredibly practical for (Paperback).

Finley Lopez
Finley Lopez
QA Analyst at GitHub
18 days ago

I keep coming back to this book whenever I need guidance on Vulkan.

Taylor Johnson
Taylor Johnson
Technical Writer at GitHub
17 days ago

The writing is engaging, and the examples are spot-on for real-time rendering. This book strikes the perfect balance between theory and practical application.

Kai Hill
Kai Hill
Full Stack Developer at Red Hat
10 months ago

I keep coming back to this book whenever I need guidance on graphics.

Taylor Garcia
Taylor Garcia
Frontend Engineer at Amazon
12 months ago

This book gave me the confidence to tackle challenges in graphics. The author anticipates the reader’s questions and answers them seamlessly.

Charlie Lewis
Charlie Lewis
Product Designer at GitHub
16 days ago

This book offers a fresh perspective on All-In-One.

Elliot Smith
Elliot Smith
Technical Writer at Red Hat
7 months ago

This book distilled years of confusion into a clear roadmap for Vulkan+Ray-Tracing/GLSL/Graphics.

Jules Williams
Jules Williams
Site Reliability Engineer at Airbnb
7 days ago

After reading this, I finally understand the intricacies of Vulkan.

Kai Lewis
Kai Lewis
Innovation Lead at Red Hat
5 months ago

It’s rare to find something this insightful about (Paperback). The writing style is clear, concise, and refreshingly jargon-free. The performance gains we achieved after implementing these ideas were immediate.

Riley Davis
Riley Davis
ML Engineer at LinkedIn
4 days ago

The writing is engaging, and the examples are spot-on for Vulkan+Ray-Tracing/GLSL/Graphics. The pacing is perfect—never rushed, never dragging.

Parker Martinez
Parker Martinez
Senior Developer at Microsoft
20 days ago

The author's experience really shines through in their treatment of Vulkan+Ray-Tracing/GLSL/Graphics.

River Jones
River Jones
Game Developer at Netflix
2 months ago

I was struggling with until I read this book Vulkan. The practical examples helped me implement better solutions in my projects. I've already seen improvements in my code quality after applying these techniques.

Micah Hall
Micah Hall
Product Designer at Oracle
19 days ago

After reading this, I finally understand the intricacies of Vulkan+Ray-Tracing/GLSL/Graphics. This book gave me a new framework for thinking about system architecture.

Reese Hill
Reese Hill
Senior Developer at Amazon
10 months ago

The author's experience really shines through in their treatment of ray tracing.

Noel Adams
Noel Adams
Innovation Lead at Tesla
1 months ago

I've read many books on this topic, but this one stands out for its clarity on real-time rendering.

Logan Scott
Logan Scott
Site Reliability Engineer at Dropbox
2 months ago

The author's experience really shines through in their treatment of ray tracing. This book strikes the perfect balance between theory and practical application.

Charlie Wright
Charlie Wright
Innovation Lead at Nvidia
5 months ago

This book distilled years of confusion into a clear roadmap for Vulkan.

River Green
River Green
QA Analyst at Intel
3 months ago

This book distilled years of confusion into a clear roadmap for real-time rendering. This book gave me a new framework for thinking about system architecture. The emphasis on readability and structure has elevated our entire codebase.

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