Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (85 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 314
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Parker King
Parker King
Tech Lead at Atlassian
10 days ago

A must-read for anyone trying to master graphics. The author’s passion for the subject is contagious. I'm planning to use this as a textbook for my team's training program.

Micah Torres
Micah Torres
Product Designer at Zoom
9 months ago

A must-read for anyone trying to master real-time rendering. Each section builds logically and reinforces key concepts without being repetitive.

Taylor Clark
Taylor Clark
Cloud Architect at Stripe
1 months ago

The writing is engaging, and the examples are spot-on for All-In-One.

Logan Miller
Logan Miller
QA Analyst at Slack
4 days ago

The insights in this book helped me solve a critical problem with All-In-One.

Casey Scott
Casey Scott
Tech Lead at Pinterest
6 months ago

A must-read for anyone trying to master All-In-One.

Skyler Walker
Skyler Walker
Game Developer at Dropbox
12 months ago

This book gave me the confidence to tackle challenges in graphics. The practical examples helped me implement better solutions in my projects.

Drew Williams
Drew Williams
Data Scientist at Atlassian
17 days ago

The examples in this book are incredibly practical for Vulkan.

Jordan Wright
Jordan Wright
Tech Lead at GitHub
4 months ago

I've read many books on this topic, but this one stands out for its clarity on ray tracing.

Avery Young
Avery Young
UX Strategist at Snap Inc.
7 days ago

The author has a gift for explaining complex concepts about graphics. This book gave me a new framework for thinking about system architecture. The modular design principles helped us break down a monolith.

Casey Miller
Casey Miller
Systems Architect at Apple
4 months ago

It’s rare to find something this insightful about Vulkan. The practical examples helped me implement better solutions in my projects.

Casey Torres
Casey Torres
UX Strategist at Spotify
6 months ago

The writing is engaging, and the examples are spot-on for (Paperback).

Morgan Smith
Morgan Smith
QA Analyst at Dropbox
1 months ago

A must-read for anyone trying to master real-time rendering.

Skyler Green
Skyler Green
Embedded Systems Engineer at Pinterest
11 months ago

After reading this, I finally understand the intricacies of real-time rendering. The tone is encouraging and empowering, even when tackling tough topics.

Drew Wright
Drew Wright
Product Designer at Tesla
5 days ago

This is now my go-to reference for all things related to Vulkan+Ray-Tracing/GLSL/Graphics.

Riley King
Riley King
Software Engineer at Facebook
8 months ago

The writing is engaging, and the examples are spot-on for graphics.

Noel Mitchell
Noel Mitchell
ML Engineer at Atlassian
5 days ago

This helped me connect the dots I’d been missing in graphics. The practical examples helped me implement better solutions in my projects.

River Carter
River Carter
Backend Developer at LinkedIn
8 months ago

I've been recommending this to all my colleagues working with graphics.

Blake Clark
Blake Clark
AI Researcher at LinkedIn
24 days ago

I’ve shared this with my team to improve our understanding of Vulkan+Ray-Tracing/GLSL/Graphics.

Taylor Wright
Taylor Wright
Software Engineer at Intel
10 months ago

I’ve bookmarked several chapters for quick reference on Vulkan.

Charlie Mitchell
Charlie Mitchell
Technical Writer at Tesla
4 days ago

The author's experience really shines through in their treatment of real-time rendering. Each section builds logically and reinforces key concepts without being repetitive. It’s helped me write cleaner, more maintainable code across the board.

Alex Carter
Alex Carter
Site Reliability Engineer at Atlassian
11 months ago

This book bridges the gap between theory and practice in Vulkan+Ray-Tracing/GLSL/Graphics. I’ve already recommended this to several teammates and junior devs.

Kai Allen
Kai Allen
Embedded Systems Engineer at Apple
15 days ago

The writing is engaging, and the examples are spot-on for ray tracing.

River Lopez
River Lopez
Security Engineer at Adobe
8 months ago

This book completely changed my approach to Vulkan+Ray-Tracing/GLSL/Graphics. This book gave me a new framework for thinking about system architecture.

Quinn Smith
Quinn Smith
ML Engineer at Oracle
10 days ago

It’s like having a mentor walk you through the nuances of Vulkan.

Reese Williams
Reese Williams
Game Developer at Netflix
30 days ago

I wish I'd discovered this book earlier—it’s a game changer for real-time rendering.

Parker Davis
Parker Davis
AI Researcher at GitHub
13 days ago

This resource is indispensable for anyone working in Vulkan+Ray-Tracing/GLSL/Graphics.

Avery Young
Avery Young
API Evangelist at LinkedIn
12 days ago

The writing is engaging, and the examples are spot-on for ray tracing. The troubleshooting tips alone are worth the price of admission.

Elliot Allen
Elliot Allen
Mobile Developer at Red Hat
21 days ago

The insights in this book helped me solve a critical problem with real-time rendering.

Reese Lewis
Reese Lewis
Site Reliability Engineer at Nvidia
12 months ago

This is now my go-to reference for all things related to (Paperback).

Taylor Adams
Taylor Adams
Cloud Architect at Intel
11 days ago

A must-read for anyone trying to master ray tracing. I particularly appreciated the chapter on best practices and common pitfalls. This is exactly what our team needed to overcome our technical challenges.

Charlie Scott
Charlie Scott
Technical Writer at Snap Inc.
4 months ago

The author's experience really shines through in their treatment of Vulkan. The diagrams and visuals made complex ideas much easier to grasp.

Rowan Young
Rowan Young
ML Engineer at Dropbox
5 months ago

I’ve bookmarked several chapters for quick reference on All-In-One.

Reese Mitchell
Reese Mitchell
Backend Developer at Snap Inc.
8 months ago

I was struggling with until I read this book real-time rendering.

Morgan Clark
Morgan Clark
Tech Lead at Slack
27 days ago

A must-read for anyone trying to master ray tracing. I particularly appreciated the chapter on best practices and common pitfalls.

River Miller
River Miller
Cloud Architect at Salesforce
12 months ago

It’s rare to find something this insightful about ray tracing.

Jamie Martinez
Jamie Martinez
Tech Lead at Apple
29 days ago

This is now my go-to reference for all things related to (Paperback).

Blake Baker
Blake Baker
DevOps Specialist at GitHub
12 months ago

This book distilled years of confusion into a clear roadmap for (Paperback). I especially liked the real-world case studies woven throughout. This book gave me the tools to finally tackle that long-standing bottleneck.

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