WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
A comprehensive guide to mastering WebGL, GLSL, GPU and more.
Book Details
- ISBN: 979-8286815173
- Publication Date: June 4, 2025
- Pages: 499
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of WebGL and GLSL, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of WebGL
- Implement advanced techniques for GLSL
- Optimize performance in GPU applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of WebGL and GLSL. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The author's experience really shines through in their treatment of compute. The pacing is perfect—never rushed, never dragging. It’s helped me mentor junior developers more effectively.
I was struggling with until I read this book (Paperback). The pacing is perfect—never rushed, never dragging.
This is now my go-to reference for all things related to compute.
This book made me rethink how I approach All-in-One.
This book offers a fresh perspective on graphics. I particularly appreciated the chapter on best practices and common pitfalls.
The examples in this book are incredibly practical for WebGL.
It’s rare to find something this insightful about WebGL.
The practical advice here is immediately applicable to All-in-One.
This book made me rethink how I approach WebGL+GLSL/Graphics/Compute. This book strikes the perfect balance between theory and practical application.
I've been recommending this to all my colleagues working with All-in-One.
This book gave me the confidence to tackle challenges in WebGL+GLSL/Graphics/Compute.
The practical advice here is immediately applicable to graphics. I appreciated the thoughtful breakdown of common design patterns. I’ve used several of the patterns described here in production already.
The author has a gift for explaining complex concepts about WebGL+GLSL/Graphics/Compute. The diagrams and visuals made complex ideas much easier to grasp.
This book made me rethink how I approach WebGL+GLSL/Graphics/Compute.
I keep coming back to this book whenever I need guidance on compute. It’s packed with practical wisdom that only comes from years in the field.
This book distilled years of confusion into a clear roadmap for WebGL.
I’ve bookmarked several chapters for quick reference on All-in-One. I was able to apply what I learned immediately to a client project. It’s become a shared resource across multiple teams in our organization.
The insights in this book helped me solve a critical problem with graphics. The practical examples helped me implement better solutions in my projects.
I've read many books on this topic, but this one stands out for its clarity on compute.
This book made me rethink how I approach (Paperback). I particularly appreciated the chapter on best practices and common pitfalls. The emphasis on readability and structure has elevated our entire codebase.
It’s like having a mentor walk you through the nuances of WebGL+GLSL/Graphics/Compute. This book strikes the perfect balance between theory and practical application.
The practical advice here is immediately applicable to WebGL.
I was struggling with until I read this book All-in-One.
It’s the kind of book that stays relevant no matter how much you know about WebGL. It’s the kind of book you’ll keep on your desk, not your shelf. I’ve used several of the patterns described here in production already.
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