Ray-Tracing Pocket Book (Paperback)
A comprehensive guide to mastering ray tracing, rendering, graphics and more.
Book Details
- ISBN: 979-8287926540
- Publication Date: April 28, 2025
- Pages: 459
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of ray tracing and rendering, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of ray tracing
- Implement advanced techniques for rendering
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of ray tracing and rendering. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I keep coming back to this book whenever I need guidance on (Paperback). This book gave me a new framework for thinking about system architecture. The testing strategies have improved our coverage and confidence.
This book offers a fresh perspective on Ray-Tracing. The writing style is clear, concise, and refreshingly jargon-free.
This book made me rethink how I approach Pocket.
It’s rare to find something this insightful about rendering.
The writing is engaging, and the examples are spot-on for (Paperback). The tone is encouraging and empowering, even when tackling tough topics. It’s helped me write cleaner, more maintainable code across the board.
I wish I'd discovered this book earlier—it’s a game changer for (Paperback). The author's real-world experience shines through in every chapter.
I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing.
This book distilled years of confusion into a clear roadmap for Ray-Tracing.
The author has a gift for explaining complex concepts about ray tracing.
I’ve shared this with my team to improve our understanding of graphics. The diagrams and visuals made complex ideas much easier to grasp. This is exactly what our team needed to overcome our technical challenges.
This helped me connect the dots I’d been missing in Pocket. The author’s passion for the subject is contagious.
The examples in this book are incredibly practical for visual effects.
It’s like having a mentor walk you through the nuances of (Paperback).
The author's experience really shines through in their treatment of visual effects.
I’ve bookmarked several chapters for quick reference on (Paperback). The writing style is clear, concise, and refreshingly jargon-free. This book gave me the tools to finally tackle that long-standing bottleneck.
I wish I'd discovered this book earlier—it’s a game changer for graphics. I appreciated the thoughtful breakdown of common design patterns.
It’s the kind of book that stays relevant no matter how much you know about ray tracing.
I’ve shared this with my team to improve our understanding of visual effects. I appreciated the thoughtful breakdown of common design patterns.
I was struggling with until I read this book rendering.
The examples in this book are incredibly practical for visual effects.
The clarity and depth here are unmatched when it comes to graphics.
Join the Discussion
Related Books
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Published: May 9, 2024
View Details