WebGPU Gone Wrong
A comprehensive guide to mastering webgpu, graphics, shader and more.
Book Details
- ISBN: 979-8340203816
- Publication Date: September 24, 2024
- Pages: 477
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for graphics
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book gave me the confidence to tackle challenges in graphics. The pacing is perfect—never rushed, never dragging. I’ve started incorporating these principles into our code reviews.
This book distilled years of confusion into a clear roadmap for webgpu. The exercises at the end of each chapter helped solidify my understanding.
This book offers a fresh perspective on webgpu.
The examples in this book are incredibly practical for webgpu. I especially liked the real-world case studies woven throughout. We’ve adopted several practices from this book into our sprint planning.
The practical advice here is immediately applicable to shader. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book offers a fresh perspective on webgpu.
The clarity and depth here are unmatched when it comes to shader. The author anticipates the reader’s questions and answers them seamlessly.
This is now my go-to reference for all things related to graphics.
It’s rare to find something this insightful about shader.
The author's experience really shines through in their treatment of Wrong.
This book distilled years of confusion into a clear roadmap for graphics. The diagrams and visuals made complex ideas much easier to grasp. It’s helped me mentor junior developers more effectively.
This book completely changed my approach to shader. Each section builds logically and reinforces key concepts without being repetitive.
It’s rare to find something this insightful about Wrong.
The writing is engaging, and the examples are spot-on for graphics.
The clarity and depth here are unmatched when it comes to graphics. The writing style is clear, concise, and refreshingly jargon-free.
This book completely changed my approach to WebGPU.
The author's experience really shines through in their treatment of webgpu. It’s the kind of book you’ll keep on your desk, not your shelf. The performance gains we achieved after implementing these ideas were immediate.
The clarity and depth here are unmatched when it comes to graphics. I’ve already recommended this to several teammates and junior devs.
This book made me rethink how I approach Wrong.
A must-read for anyone trying to master graphics.
I finally feel equipped to make informed decisions about webgpu.
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