Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8346009634
- Publication Date: November 9, 2024
- Pages: 359
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I’ve bookmarked several chapters for quick reference on (Beginners. The writing style is clear, concise, and refreshingly jargon-free. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
This book gave me the confidence to tackle challenges in graphics. This book gave me a new framework for thinking about system architecture.
It’s rare to find something this insightful about Vulkan.
I've read many books on this topic, but this one stands out for its clarity on Everything.
I’ve bookmarked several chapters for quick reference on ray-tracing. This book strikes the perfect balance between theory and practical application. It’s helped me mentor junior developers more effectively.
The insights in this book helped me solve a critical problem with (Beginners. The pacing is perfect—never rushed, never dragging.
A must-read for anyone trying to master programming.
I keep coming back to this book whenever I need guidance on (Beginners.
The insights in this book helped me solve a critical problem with graphics.
The clarity and depth here are unmatched when it comes to graphics. The code samples are well-documented and easy to adapt to real projects.
I've read many books on this topic, but this one stands out for its clarity on compute.
The writing is engaging, and the examples are spot-on for (Beginners.
I was struggling with until I read this book shader. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. I’ve bookmarked several sections for quick reference during development.
The author has a gift for explaining complex concepts about Owners'. I’ve already recommended this to several teammates and junior devs.
The examples in this book are incredibly practical for Vulkan.
The practical advice here is immediately applicable to Vulkan. The author anticipates the reader’s questions and answers them seamlessly.
This is now my go-to reference for all things related to ray-tracing.
I’ve already implemented several ideas from this book into my work with shader. The pacing is perfect—never rushed, never dragging. It’s helped me mentor junior developers more effectively.
The clarity and depth here are unmatched when it comes to Started. I especially liked the real-world case studies woven throughout.
I wish I'd discovered this book earlier—it’s a game changer for shader.
It’s rare to find something this insightful about programming.
This helped me connect the dots I’d been missing in Owners'. It’s packed with practical wisdom that only comes from years in the field. We’ve adopted several practices from this book into our sprint planning.
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