Game C++ Programming: A Practical Introduction
A comprehensive guide to mastering programming, graphics, simulation and more.
Book Details
- ISBN: 979-8653531095
- Publication Date: June 12, 2020
- Pages: 408
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in simulation applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This resource is indispensable for anyone working in graphics. The author’s passion for the subject is contagious. The clarity of the examples made it easy to onboard new developers.
I’ve already implemented several ideas from this book into my work with programming. This book strikes the perfect balance between theory and practical application.
This book offers a fresh perspective on simulation.
This book gave me the confidence to tackle challenges in simulation.
This book made me rethink how I approach Programming:. The practical examples helped me implement better solutions in my projects.
This book offers a fresh perspective on Introduction.
The examples in this book are incredibly practical for simulation.
The practical advice here is immediately applicable to simulation.
This book bridges the gap between theory and practice in graphics. The code samples are well-documented and easy to adapt to real projects. It’s helped me write cleaner, more maintainable code across the board.
This book completely changed my approach to simulation. I particularly appreciated the chapter on best practices and common pitfalls.
It’s rare to find something this insightful about Introduction.
I keep coming back to this book whenever I need guidance on simulation.
It’s rare to find something this insightful about simulation. I particularly appreciated the chapter on best practices and common pitfalls. It’s helped me mentor junior developers more effectively.
This helped me connect the dots I’d been missing in programming. I’ve already recommended this to several teammates and junior devs.
I've read many books on this topic, but this one stands out for its clarity on simulation.
I've read many books on this topic, but this one stands out for its clarity on programming.
The clarity and depth here are unmatched when it comes to programming. The code samples are well-documented and easy to adapt to real projects. The architectural insights helped us redesign a major part of our system.
It’s like having a mentor walk you through the nuances of Programming:. I appreciated the thoughtful breakdown of common design patterns.
The writing is engaging, and the examples are spot-on for graphics.
The insights in this book helped me solve a critical problem with programming.
I’ve already implemented several ideas from this book into my work with programming.
This book completely changed my approach to Introduction. I was able to apply what I learned immediately to a client project.
A must-read for anyone trying to master graphics.
I keep coming back to this book whenever I need guidance on Introduction.
After reading this, I finally understand the intricacies of Introduction. The author's real-world experience shines through in every chapter. The testing strategies have improved our coverage and confidence.
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