Don't Wait!: Build Retro Games and Level Up Your Skills
A comprehensive guide to mastering Retro Games, Arcade Development, Game Programming and more.
Book Details
- ISBN: 9798242145474
- Publication Date: 2026
- Pages: 530
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Retro Games and Arcade Development, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Retro Games
- Implement advanced techniques for Arcade Development
- Optimize performance in Game Programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Retro Games and Arcade Development. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The insights in this book helped me solve a critical problem with Games. The writing style is clear, concise, and refreshingly jargon-free. I've already seen improvements in my code quality after applying these techniques.
I’ve already implemented several ideas from this book into my work with Don't. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I’ve shared this with my team to improve our understanding of Learning to Code.
This book offers a fresh perspective on Skills.
I keep coming back to this book whenever I need guidance on Game Programming.
I’ve already implemented several ideas from this book into my work with Wait!:. The author's real-world experience shines through in every chapter.
This book completely changed my approach to Creative Tech.
I wish I'd discovered this book earlier—it’s a game changer for Retro Games.
I’ve already implemented several ideas from this book into my work with Game Programming.
I finally feel equipped to make informed decisions about 2D Games. I especially liked the real-world case studies woven throughout.
The writing is engaging, and the examples are spot-on for Indie Game Development.
This book distilled years of confusion into a clear roadmap for 2D Games.
I wish I'd discovered this book earlier—it’s a game changer for Build.
This book distilled years of confusion into a clear roadmap for Build. I particularly appreciated the chapter on best practices and common pitfalls. I’ve used several of the patterns described here in production already.
This helped me connect the dots I’d been missing in Retro Games. The code samples are well-documented and easy to adapt to real projects.
The examples in this book are incredibly practical for Level.
A must-read for anyone trying to master Skills.
I finally feel equipped to make informed decisions about Build.
A must-read for anyone trying to master Game Programming. The writing style is clear, concise, and refreshingly jargon-free. It’s helped me write cleaner, more maintainable code across the board.
This book made me rethink how I approach Don't. The exercises at the end of each chapter helped solidify my understanding.
The examples in this book are incredibly practical for Game Design Basics.
I’ve already implemented several ideas from this book into my work with 2D Games. It’s packed with practical wisdom that only comes from years in the field.
This book gave me the confidence to tackle challenges in Learning to Code.
The author's experience really shines through in their treatment of Programming for Beginners.
It’s like having a mentor walk you through the nuances of 2D Games.
After reading this, I finally understand the intricacies of Games. The writing style is clear, concise, and refreshingly jargon-free. The emphasis on readability and structure has elevated our entire codebase.
I finally feel equipped to make informed decisions about Don't. The author’s passion for the subject is contagious.
This book bridges the gap between theory and practice in Beginner Coding.
I’ve bookmarked several chapters for quick reference on Skills.
I finally feel equipped to make informed decisions about Indie Game Development.
This book offers a fresh perspective on Beginner Coding. I’ve already recommended this to several teammates and junior devs.
This is now my go-to reference for all things related to 2D Games.
The writing is engaging, and the examples are spot-on for Retro. It’s the kind of book you’ll keep on your desk, not your shelf. It helped me refactor legacy code with confidence and clarity.
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