QuickStart Guide to Game Physics
A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.
Book Details
- ISBN: 9798264282454
- Publication Date: May 14, 2025
- Pages: 492
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Game Physics
- Implement advanced techniques for Collision Detection
- Optimize performance in Rigid Body Simulation applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
After reading this, I finally understand the intricacies of Physics. This book strikes the perfect balance between theory and practical application. The modular design principles helped us break down a monolith.
I wish I'd discovered this book earlier—it’s a game changer for QuickStart. I found myself highlighting entire pages—it’s that insightful.
This book distilled years of confusion into a clear roadmap for Rigid Body Simulation.
I've read many books on this topic, but this one stands out for its clarity on Motion.
The insights in this book helped me solve a critical problem with Physics Engines.
I’ve already implemented several ideas from this book into my work with Guide. It’s the kind of book you’ll keep on your desk, not your shelf.
I keep coming back to this book whenever I need guidance on QuickStart.
The insights in this book helped me solve a critical problem with Guide.
The insights in this book helped me solve a critical problem with Motion.
This book offers a fresh perspective on Collision Detection. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book bridges the gap between theory and practice in Game Physics.
I've read many books on this topic, but this one stands out for its clarity on Physics. The practical examples helped me implement better solutions in my projects. The sections on optimization helped me reduce processing time by over 30%.
The author's experience really shines through in their treatment of Gravity. The author anticipates the reader’s questions and answers them seamlessly.
This book bridges the gap between theory and practice in QuickStart.
This book made me rethink how I approach Rigid Body Simulation.
The writing is engaging, and the examples are spot-on for Realism. This book strikes the perfect balance between theory and practical application.
It’s like having a mentor walk you through the nuances of Unity.
A must-read for anyone trying to master Game Physics.
It’s like having a mentor walk you through the nuances of Realism.
This helped me connect the dots I’d been missing in Unreal Engine. The pacing is perfect—never rushed, never dragging. The debugging strategies outlined here saved me hours of frustration.
I've read many books on this topic, but this one stands out for its clarity on Motion. The author's real-world experience shines through in every chapter.
The writing is engaging, and the examples are spot-on for Unity.
This book gave me the confidence to tackle challenges in Simulation. This book strikes the perfect balance between theory and practical application. The sections on optimization helped me reduce processing time by over 30%.
I wish I'd discovered this book earlier—it’s a game changer for Unreal Engine. The author’s passion for the subject is contagious.
I keep coming back to this book whenever I need guidance on Collision Detection.
The clarity and depth here are unmatched when it comes to Physics.
The clarity and depth here are unmatched when it comes to Game Physics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I was struggling with until I read this book Game Physics.
The practical advice here is immediately applicable to Gravity.
It’s rare to find something this insightful about Physics Engines. I feel more confident tackling complex projects after reading this. I’ve used several of the patterns described here in production already.
Join the Discussion
Related Books
Data Visualization+Blender/Scripting/Python All-in-One (Paperback)
Published: March 15, 2025
View Details