QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

4.7 (184 reviews)
Game PhysicsCollision DetectionRigid Body SimulationGravityMotionGame DevelopmentPhysics EnginesRealismSimulationUnityUnreal Engine

A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.

Book Details
  • ISBN: 9798264282454
  • Publication Date: May 14, 2025
  • Pages: 492
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Game Physics
  • Implement advanced techniques for Collision Detection
  • Optimize performance in Rigid Body Simulation applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Noel Baker
Noel Baker
Frontend Engineer at GitHub
10 months ago

After reading this, I finally understand the intricacies of Physics. This book strikes the perfect balance between theory and practical application. The modular design principles helped us break down a monolith.

Blake Mitchell
Blake Mitchell
Cloud Architect at Dropbox
29 days ago

I wish I'd discovered this book earlier—it’s a game changer for QuickStart. I found myself highlighting entire pages—it’s that insightful.

Logan Davis
Logan Davis
Product Designer at Salesforce
23 days ago

This book distilled years of confusion into a clear roadmap for Rigid Body Simulation.

Quinn Walker
Quinn Walker
QA Analyst at Nvidia
7 months ago

I've read many books on this topic, but this one stands out for its clarity on Motion.

River Green
River Green
Automation Specialist at Microsoft
11 months ago

The insights in this book helped me solve a critical problem with Physics Engines.

Quinn Williams
Quinn Williams
DevOps Specialist at Facebook
2 months ago

I’ve already implemented several ideas from this book into my work with Guide. It’s the kind of book you’ll keep on your desk, not your shelf.

Blake Clark
Blake Clark
Frontend Engineer at Zoom
4 months ago

I keep coming back to this book whenever I need guidance on QuickStart.

Quinn Young
Quinn Young
Innovation Lead at Adobe
29 days ago

The insights in this book helped me solve a critical problem with Guide.

Logan Davis
Logan Davis
Backend Developer at Amazon
13 days ago

The insights in this book helped me solve a critical problem with Motion.

Harper Green
Harper Green
Site Reliability Engineer at IBM
7 days ago

This book offers a fresh perspective on Collision Detection. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Elliot Lopez
Elliot Lopez
AI Researcher at Airbnb
17 days ago

This book bridges the gap between theory and practice in Game Physics.

Emerson Miller
Emerson Miller
DevOps Specialist at Google
8 months ago

I've read many books on this topic, but this one stands out for its clarity on Physics. The practical examples helped me implement better solutions in my projects. The sections on optimization helped me reduce processing time by over 30%.

River Johnson
River Johnson
Embedded Systems Engineer at Red Hat
12 months ago

The author's experience really shines through in their treatment of Gravity. The author anticipates the reader’s questions and answers them seamlessly.

Taylor Nelson
Taylor Nelson
Tech Lead at Shopify
24 days ago

This book bridges the gap between theory and practice in QuickStart.

Taylor Jones
Taylor Jones
ML Engineer at Stripe
3 days ago

This book made me rethink how I approach Rigid Body Simulation.

Drew Nguyen
Drew Nguyen
DevOps Specialist at Adobe
30 days ago

The writing is engaging, and the examples are spot-on for Realism. This book strikes the perfect balance between theory and practical application.

Jordan Nelson
Jordan Nelson
Game Developer at Adobe
9 days ago

It’s like having a mentor walk you through the nuances of Unity.

Casey Lewis
Casey Lewis
Mobile Developer at Amazon
12 days ago

A must-read for anyone trying to master Game Physics.

Sage Clark
Sage Clark
Frontend Engineer at Zoom
10 months ago

It’s like having a mentor walk you through the nuances of Realism.

Drew Walker
Drew Walker
Backend Developer at Snap Inc.
3 days ago

This helped me connect the dots I’d been missing in Unreal Engine. The pacing is perfect—never rushed, never dragging. The debugging strategies outlined here saved me hours of frustration.

Logan Miller
Logan Miller
DevOps Specialist at IBM
2 months ago

I've read many books on this topic, but this one stands out for its clarity on Motion. The author's real-world experience shines through in every chapter.

Skyler Young
Skyler Young
Full Stack Developer at Stripe
12 months ago

The writing is engaging, and the examples are spot-on for Unity.

Skyler Mitchell
Skyler Mitchell
Mobile Developer at Atlassian
7 days ago

This book gave me the confidence to tackle challenges in Simulation. This book strikes the perfect balance between theory and practical application. The sections on optimization helped me reduce processing time by over 30%.

Dakota Lopez
Dakota Lopez
Senior Developer at Zoom
5 months ago

I wish I'd discovered this book earlier—it’s a game changer for Unreal Engine. The author’s passion for the subject is contagious.

Avery Carter
Avery Carter
Game Developer at Pinterest
2 days ago

I keep coming back to this book whenever I need guidance on Collision Detection.

Dakota Torres
Dakota Torres
Technical Writer at LinkedIn
3 months ago

The clarity and depth here are unmatched when it comes to Physics.

Jordan Martinez
Jordan Martinez
Embedded Systems Engineer at LinkedIn
7 days ago

The clarity and depth here are unmatched when it comes to Game Physics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Emerson Adams
Emerson Adams
Data Scientist at Atlassian
4 months ago

I was struggling with until I read this book Game Physics.

Quinn Wright
Quinn Wright
Game Developer at Microsoft
8 months ago

The practical advice here is immediately applicable to Gravity.

Emerson Hill
Emerson Hill
Site Reliability Engineer at Spotify
7 months ago

It’s rare to find something this insightful about Physics Engines. I feel more confident tackling complex projects after reading this. I’ve used several of the patterns described here in production already.

Join the Discussion

Related Books

Game Animation Programming
Game Animation Programming

Published: October 18, 2025

View Details
WebGPU+WGSL/Compute/Graphics All-In-One
WebGPU+WGSL/Compute/Graphics All-In-One

Published: April 14, 2025

View Details
Data Visualization+Blender/Scripting/Python All-in-One (Paperback)
Data Visualization+Blender/Scripting/Python All-in-One (Paperback)

Published: March 15, 2025

View Details