DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 534
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The practical advice here is immediately applicable to Optimization. The code samples are well-documented and easy to adapt to real projects. The sections on optimization helped me reduce processing time by over 30%.
I was struggling with until I read this book Optimization. I’ve already recommended this to several teammates and junior devs.
The author's experience really shines through in their treatment of Graphics Pipeline.
I've read many books on this topic, but this one stands out for its clarity on Rendering.
The author's experience really shines through in their treatment of All-in-One. I particularly appreciated the chapter on best practices and common pitfalls. This book gave me the tools to finally tackle that long-standing bottleneck.
I've been recommending this to all my colleagues working with DirectX 12. I particularly appreciated the chapter on best practices and common pitfalls.
This helped me connect the dots I’d been missing in All-in-One.
It’s like having a mentor walk you through the nuances of DirectX.
It’s rare to find something this insightful about DirectX.
This book bridges the gap between theory and practice in Compute Shaders. I feel more confident tackling complex projects after reading this. The architectural insights helped us redesign a major part of our system.
The author has a gift for explaining complex concepts about All-in-One. I found myself highlighting entire pages—it’s that insightful.
It’s rare to find something this insightful about All-in-One.
This book made me rethink how I approach Shader Development.
The author has a gift for explaining complex concepts about Ray Tracing. I was able to apply what I learned immediately to a client project. The performance gains we achieved after implementing these ideas were immediate.
I wish I'd discovered this book earlier—it’s a game changer for Shader Development. I’ve already recommended this to several teammates and junior devs.
I've read many books on this topic, but this one stands out for its clarity on Game Development.
This resource is indispensable for anyone working in DirectX. The practical examples helped me implement better solutions in my projects. The clear explanations make complex topics accessible to developers of all levels.
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