DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (64 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 388
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Harper Martinez
Harper Martinez
Innovation Lead at Salesforce
10 months ago

I’ve bookmarked several chapters for quick reference on Optimization. I’ve already recommended this to several teammates and junior devs. The modular design principles helped us break down a monolith.

Drew Adams
Drew Adams
Product Designer at Atlassian
1 months ago

This is now my go-to reference for all things related to DirectX+HLSL/Graphics/Compute. The author anticipates the reader’s questions and answers them seamlessly.

Jules Adams
Jules Adams
Game Developer at Spotify
4 months ago

This resource is indispensable for anyone working in DirectX 12.

Jordan King
Jordan King
Platform Engineer at Apple
8 months ago

I was struggling with until I read this book GPU Programming.

Alex Carter
Alex Carter
Innovation Lead at Tesla
8 months ago

This book distilled years of confusion into a clear roadmap for DirectX 12. I particularly appreciated the chapter on best practices and common pitfalls. This book gave me the tools to finally tackle that long-standing bottleneck.

Kai Jones
Kai Jones
UX Strategist at Stripe
12 days ago

The practical advice here is immediately applicable to Compute Shaders. The diagrams and visuals made complex ideas much easier to grasp.

Harper Hall
Harper Hall
QA Analyst at Netflix
27 days ago

This book distilled years of confusion into a clear roadmap for Game Development.

Avery Williams
Avery Williams
AI Researcher at Zoom
2 days ago

This book offers a fresh perspective on DirectX.

Skyler Smith
Skyler Smith
Automation Specialist at Oracle
2 months ago

I’ve bookmarked several chapters for quick reference on Shader Development.

Sage Young
Sage Young
ML Engineer at Shopify
9 months ago

This is now my go-to reference for all things related to Game Development. The pacing is perfect—never rushed, never dragging.

Jamie Scott
Jamie Scott
Automation Specialist at Snap Inc.
10 days ago

It’s the kind of book that stays relevant no matter how much you know about All-in-One.

Rowan King
Rowan King
Mobile Developer at Slack
6 days ago

This book gave me the confidence to tackle challenges in DirectX.

Taylor Mitchell
Taylor Mitchell
Senior Developer at Twitter
24 days ago

The examples in this book are incredibly practical for Shader Development.

Morgan King
Morgan King
Systems Architect at Salesforce
1 months ago

It’s the kind of book that stays relevant no matter how much you know about All-in-One. I particularly appreciated the chapter on best practices and common pitfalls. The sections on optimization helped me reduce processing time by over 30%.

Emerson Nguyen
Emerson Nguyen
Innovation Lead at Atlassian
7 months ago

I wish I'd discovered this book earlier—it’s a game changer for Optimization. I was able to apply what I learned immediately to a client project.

Harper Torres
Harper Torres
Cloud Architect at Microsoft
8 months ago

A must-read for anyone trying to master DirectX.

Noel Young
Noel Young
Site Reliability Engineer at Dropbox
30 days ago

I keep coming back to this book whenever I need guidance on GPU Programming.

Elliot Carter
Elliot Carter
Full Stack Developer at Shopify
11 months ago

I’ve shared this with my team to improve our understanding of Compute Shaders. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. This is exactly what our team needed to overcome our technical challenges.

Noel Young
Noel Young
Site Reliability Engineer at Atlassian
27 days ago

I’ve already implemented several ideas from this book into my work with Compute Shaders. I’ve already recommended this to several teammates and junior devs.

Alex Johnson
Alex Johnson
Systems Architect at Dropbox
9 days ago

This book offers a fresh perspective on Rendering.

Micah Garcia
Micah Garcia
Security Engineer at Adobe
20 days ago

The practical advice here is immediately applicable to Game Development.

Blake Davis
Blake Davis
ML Engineer at Facebook
3 days ago

This book offers a fresh perspective on Rendering. I was able to apply what I learned immediately to a client project.

Harper Torres
Harper Torres
Embedded Systems Engineer at Snap Inc.
8 months ago

I’ve shared this with my team to improve our understanding of Compute Shaders.

Blake Jones
Blake Jones
Technical Writer at Oracle
6 months ago

The author's experience really shines through in their treatment of All-in-One.

Rowan Lewis
Rowan Lewis
Systems Architect at Stripe
12 months ago

The writing is engaging, and the examples are spot-on for Optimization.

Noel Young
Noel Young
Automation Specialist at Stripe
9 months ago

This helped me connect the dots I’d been missing in DirectX. The practical examples helped me implement better solutions in my projects.

Alex Scott
Alex Scott
Cloud Architect at Google
26 days ago

The writing is engaging, and the examples are spot-on for DirectX 12. The troubleshooting tips alone are worth the price of admission. This book gave me the tools to finally tackle that long-standing bottleneck.

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