DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (177 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 534
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Finley Martinez
Finley Martinez
Product Designer at Intel
1 days ago

The practical advice here is immediately applicable to Optimization. The code samples are well-documented and easy to adapt to real projects. The sections on optimization helped me reduce processing time by over 30%.

Emerson Miller
Emerson Miller
Systems Architect at Airbnb
19 days ago

I was struggling with until I read this book Optimization. I’ve already recommended this to several teammates and junior devs.

Morgan Wright
Morgan Wright
Cloud Architect at Slack
24 days ago

The author's experience really shines through in their treatment of Graphics Pipeline.

Emerson Walker
Emerson Walker
Full Stack Developer at IBM
1 days ago

I've read many books on this topic, but this one stands out for its clarity on Rendering.

Skyler King
Skyler King
Mobile Developer at Red Hat
6 days ago

The author's experience really shines through in their treatment of All-in-One. I particularly appreciated the chapter on best practices and common pitfalls. This book gave me the tools to finally tackle that long-standing bottleneck.

Drew Hill
Drew Hill
Senior Developer at Salesforce
6 months ago

I've been recommending this to all my colleagues working with DirectX 12. I particularly appreciated the chapter on best practices and common pitfalls.

Rowan Jones
Rowan Jones
Security Engineer at Tesla
6 days ago

This helped me connect the dots I’d been missing in All-in-One.

Alex Nguyen
Alex Nguyen
AI Researcher at Atlassian
9 months ago

It’s like having a mentor walk you through the nuances of DirectX.

Drew Hill
Drew Hill
Technical Writer at IBM
8 months ago

It’s rare to find something this insightful about DirectX.

Riley Scott
Riley Scott
DevOps Specialist at Tesla
28 days ago

This book bridges the gap between theory and practice in Compute Shaders. I feel more confident tackling complex projects after reading this. The architectural insights helped us redesign a major part of our system.

Taylor Miller
Taylor Miller
Software Engineer at Stripe
22 days ago

The author has a gift for explaining complex concepts about All-in-One. I found myself highlighting entire pages—it’s that insightful.

Alex Hill
Alex Hill
Data Scientist at Salesforce
22 days ago

It’s rare to find something this insightful about All-in-One.

Casey Carter
Casey Carter
DevOps Specialist at Atlassian
12 months ago

This book made me rethink how I approach Shader Development.

Avery Scott
Avery Scott
Site Reliability Engineer at Amazon
11 days ago

The author has a gift for explaining complex concepts about Ray Tracing. I was able to apply what I learned immediately to a client project. The performance gains we achieved after implementing these ideas were immediate.

Avery Hill
Avery Hill
Cloud Architect at Red Hat
15 days ago

I wish I'd discovered this book earlier—it’s a game changer for Shader Development. I’ve already recommended this to several teammates and junior devs.

Elliot King
Elliot King
Platform Engineer at Facebook
4 months ago

I've read many books on this topic, but this one stands out for its clarity on Game Development.

Jules Adams
Jules Adams
Tech Lead at Red Hat
1 months ago

This resource is indispensable for anyone working in DirectX. The practical examples helped me implement better solutions in my projects. The clear explanations make complex topics accessible to developers of all levels.

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