DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 388
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I’ve bookmarked several chapters for quick reference on Optimization. I’ve already recommended this to several teammates and junior devs. The modular design principles helped us break down a monolith.
This is now my go-to reference for all things related to DirectX+HLSL/Graphics/Compute. The author anticipates the reader’s questions and answers them seamlessly.
This resource is indispensable for anyone working in DirectX 12.
I was struggling with until I read this book GPU Programming.
This book distilled years of confusion into a clear roadmap for DirectX 12. I particularly appreciated the chapter on best practices and common pitfalls. This book gave me the tools to finally tackle that long-standing bottleneck.
The practical advice here is immediately applicable to Compute Shaders. The diagrams and visuals made complex ideas much easier to grasp.
This book distilled years of confusion into a clear roadmap for Game Development.
This book offers a fresh perspective on DirectX.
I’ve bookmarked several chapters for quick reference on Shader Development.
This is now my go-to reference for all things related to Game Development. The pacing is perfect—never rushed, never dragging.
It’s the kind of book that stays relevant no matter how much you know about All-in-One.
This book gave me the confidence to tackle challenges in DirectX.
The examples in this book are incredibly practical for Shader Development.
It’s the kind of book that stays relevant no matter how much you know about All-in-One. I particularly appreciated the chapter on best practices and common pitfalls. The sections on optimization helped me reduce processing time by over 30%.
I wish I'd discovered this book earlier—it’s a game changer for Optimization. I was able to apply what I learned immediately to a client project.
A must-read for anyone trying to master DirectX.
I keep coming back to this book whenever I need guidance on GPU Programming.
I’ve shared this with my team to improve our understanding of Compute Shaders. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. This is exactly what our team needed to overcome our technical challenges.
I’ve already implemented several ideas from this book into my work with Compute Shaders. I’ve already recommended this to several teammates and junior devs.
This book offers a fresh perspective on Rendering.
The practical advice here is immediately applicable to Game Development.
This book offers a fresh perspective on Rendering. I was able to apply what I learned immediately to a client project.
I’ve shared this with my team to improve our understanding of Compute Shaders.
The author's experience really shines through in their treatment of All-in-One.
The writing is engaging, and the examples are spot-on for Optimization.
This helped me connect the dots I’d been missing in DirectX. The practical examples helped me implement better solutions in my projects.
The writing is engaging, and the examples are spot-on for DirectX 12. The troubleshooting tips alone are worth the price of admission. This book gave me the tools to finally tackle that long-standing bottleneck.
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