Foundations of Graphics & Compute: Volume 5: Ray-Tracing
A comprehensive guide to mastering webgpu, graphics, compute and more.
Book Details
- ISBN: 979-8306564760
- Publication Date: January 10, 2025
- Pages: 587
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
After reading this, I finally understand the intricacies of Compute:. The code samples are well-documented and easy to adapt to real projects. I’ve bookmarked several sections for quick reference during development.
The practical advice here is immediately applicable to compute. The author’s passion for the subject is contagious.
The insights in this book helped me solve a critical problem with Compute:.
The examples in this book are incredibly practical for Graphics.
It’s rare to find something this insightful about compute. I’ve already recommended this to several teammates and junior devs. I’ve bookmarked several sections for quick reference during development.
I’ve shared this with my team to improve our understanding of Ray-Tracing. I feel more confident tackling complex projects after reading this.
This book offers a fresh perspective on Graphics.
This resource is indispensable for anyone working in Compute:.
It’s rare to find something this insightful about webgpu.
This is now my go-to reference for all things related to Graphics. I found myself highlighting entire pages—it’s that insightful. I’ve used several of the patterns described here in production already.
This book offers a fresh perspective on Ray-Tracing. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
It’s the kind of book that stays relevant no matter how much you know about Ray-Tracing.
I’ve bookmarked several chapters for quick reference on ray-tracing. The troubleshooting tips alone are worth the price of admission.
I finally feel equipped to make informed decisions about webgpu.
The writing is engaging, and the examples are spot-on for Volume. The code samples are well-documented and easy to adapt to real projects.
This is now my go-to reference for all things related to Foundations.
This book offers a fresh perspective on Compute:. The code samples are well-documented and easy to adapt to real projects. The debugging strategies outlined here saved me hours of frustration.
This helped me connect the dots I’d been missing in Foundations. The writing style is clear, concise, and refreshingly jargon-free.
I was struggling with until I read this book compute.
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