How To Write Retro Games: Web-Programming
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8310050976
- Publication Date: February 10, 2025
- Pages: 434
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The clarity and depth here are unmatched when it comes to javascript. I feel more confident tackling complex projects after reading this. The performance gains we achieved after implementing these ideas were immediate.
This resource is indispensable for anyone working in Games:. I’ve already recommended this to several teammates and junior devs.
The author has a gift for explaining complex concepts about Games:.
I keep coming back to this book whenever I need guidance on Retro.
The author's experience really shines through in their treatment of graphics. The author anticipates the reader’s questions and answers them seamlessly. It’s helped me mentor junior developers more effectively.
The examples in this book are incredibly practical for compute. It’s the kind of book you’ll keep on your desk, not your shelf.
This book offers a fresh perspective on programming.
The insights in this book helped me solve a critical problem with javascript.
I've read many books on this topic, but this one stands out for its clarity on programming.
I’ve shared this with my team to improve our understanding of Web-Programming. The tone is encouraging and empowering, even when tackling tough topics.
This book offers a fresh perspective on Retro.
This book offers a fresh perspective on programming.
I wish I'd discovered this book earlier—it’s a game changer for programming. This book gave me a new framework for thinking about system architecture.
I've been recommending this to all my colleagues working with programming.
The author's experience really shines through in their treatment of compute. The code samples are well-documented and easy to adapt to real projects. It helped me refactor legacy code with confidence and clarity.
I’ve shared this with my team to improve our understanding of programming. This book gave me a new framework for thinking about system architecture.
The author has a gift for explaining complex concepts about Retro.
I wish I'd discovered this book earlier—it’s a game changer for Games:.
I finally feel equipped to make informed decisions about compute.
This helped me connect the dots I’d been missing in compute. Each section builds logically and reinforces key concepts without being repetitive. The modular design principles helped us break down a monolith.
This book offers a fresh perspective on Games:. I was able to apply what I learned immediately to a client project.
It’s the kind of book that stays relevant no matter how much you know about javascript.
The author's experience really shines through in their treatment of Web-Programming.
This book made me rethink how I approach Retro. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I’ve already implemented several ideas from this book into my work with javascript.
I've been recommending this to all my colleagues working with graphics.
The examples in this book are incredibly practical for javascript.
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