WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320143545
- Publication Date: March 18, 2024
- Pages: 495
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing,. The author’s passion for the subject is contagious. The real-world scenarios made the concepts feel immediately applicable.
The writing is engaging, and the examples are spot-on for Particles,. The diagrams and visuals made complex ideas much easier to grasp.
I've been recommending this to all my colleagues working with webgpu.
It’s the kind of book that stays relevant no matter how much you know about Example:.
The examples in this book are incredibly practical for 2D/3D,.
The author's experience really shines through in their treatment of Simulations. The troubleshooting tips alone are worth the price of admission.
The author has a gift for explaining complex concepts about Ray-Tracing,.
I wish I'd discovered this book earlier—it’s a game changer for ray-tracing. I’ve already recommended this to several teammates and junior devs.
After reading this, I finally understand the intricacies of 2D/3D,.
It’s rare to find something this insightful about Particles,. The diagrams and visuals made complex ideas much easier to grasp. The performance gains we achieved after implementing these ideas were immediate.
The clarity and depth here are unmatched when it comes to Ray-Tracing,. I appreciated the thoughtful breakdown of common design patterns.
This book distilled years of confusion into a clear roadmap for Image.
A must-read for anyone trying to master Effects,.
This book completely changed my approach to programming. The author's real-world experience shines through in every chapter. I’ve used several of the patterns described here in production already.
This helped me connect the dots I’d been missing in Example:. I feel more confident tackling complex projects after reading this.
It’s like having a mentor walk you through the nuances of Particles,.
It’s like having a mentor walk you through the nuances of 2D/3D,.
It’s the kind of book that stays relevant no matter how much you know about WebGPU.
This book gave me the confidence to tackle challenges in Effects,. It’s packed with practical wisdom that only comes from years in the field.
The author's experience really shines through in their treatment of Simulations.
A must-read for anyone trying to master Simulations.
I finally feel equipped to make informed decisions about Particles,.
This book bridges the gap between theory and practice in Particles,. I especially liked the real-world case studies woven throughout.
I finally feel equipped to make informed decisions about WebGPU.
This book offers a fresh perspective on Example:. I appreciated the thoughtful breakdown of common design patterns. The emphasis on readability and structure has elevated our entire codebase.
I finally feel equipped to make informed decisions about Fractals,. The author's real-world experience shines through in every chapter.
I’ve already implemented several ideas from this book into my work with Geometry,.
It’s the kind of book that stays relevant no matter how much you know about programming.
This book gave me the confidence to tackle challenges in Procedural.
It’s the kind of book that stays relevant no matter how much you know about webgpu. The code samples are well-documented and easy to adapt to real projects.
After reading this, I finally understand the intricacies of Example:.
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