Special Effects Programming with WebGPU
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8336686364
- Publication Date: August 24, 2024
- Pages: 522
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s the kind of book that stays relevant no matter how much you know about shader. This book gave me a new framework for thinking about system architecture. I'm planning to use this as a textbook for my team's training program.
I finally feel equipped to make informed decisions about programming. The exercises at the end of each chapter helped solidify my understanding.
It’s rare to find something this insightful about simulation.
I’ve bookmarked several chapters for quick reference on Programming. The author’s passion for the subject is contagious. I've already seen improvements in my code quality after applying these techniques.
After reading this, I finally understand the intricacies of Programming. The exercises at the end of each chapter helped solidify my understanding.
I’ve bookmarked several chapters for quick reference on compute.
This helped me connect the dots I’d been missing in graphics.
The clarity and depth here are unmatched when it comes to compute.
It’s like having a mentor walk you through the nuances of Special. I particularly appreciated the chapter on best practices and common pitfalls.
This book bridges the gap between theory and practice in simulation.
It’s rare to find something this insightful about simulation. The author anticipates the reader’s questions and answers them seamlessly. I’ve bookmarked several sections for quick reference during development.
The examples in this book are incredibly practical for graphics. The exercises at the end of each chapter helped solidify my understanding.
This book distilled years of confusion into a clear roadmap for shader.
After reading this, I finally understand the intricacies of webgpu. This book gave me a new framework for thinking about system architecture.
This is now my go-to reference for all things related to Special.
This book offers a fresh perspective on graphics.
The examples in this book are incredibly practical for Special.
This is now my go-to reference for all things related to webgpu. I’ve already recommended this to several teammates and junior devs.
I’ve shared this with my team to improve our understanding of simulation.
The writing is engaging, and the examples are spot-on for shader.
This is now my go-to reference for all things related to Programming.
I’ve shared this with my team to improve our understanding of compute. I particularly appreciated the chapter on best practices and common pitfalls. I’ve used several of the patterns described here in production already.
This book bridges the gap between theory and practice in shader. The author's real-world experience shines through in every chapter.
The examples in this book are incredibly practical for simulation.
This book bridges the gap between theory and practice in programming.
I’ve bookmarked several chapters for quick reference on Programming. I appreciated the thoughtful breakdown of common design patterns. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
Join the Discussion
Related Books