Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
A comprehensive guide to mastering programming, compute, shader and more.
Book Details
- ISBN: 979-8345148280
- Publication Date: November 1, 2024
- Pages: 330
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I was struggling with until I read this book compute. The practical examples helped me implement better solutions in my projects. I’ve used several of the patterns described here in production already.
It’s the kind of book that stays relevant no matter how much you know about Compute:. The exercises at the end of each chapter helped solidify my understanding.
The author has a gift for explaining complex concepts about Compute.
The clarity and depth here are unmatched when it comes to vulkan.
I was struggling with until I read this book High-Performance. This book gave me a new framework for thinking about system architecture.
This book bridges the gap between theory and practice in shader.
I’ve bookmarked several chapters for quick reference on High-Performance.
This book completely changed my approach to Vulkan.
This book bridges the gap between theory and practice in Compute. The diagrams and visuals made complex ideas much easier to grasp.
I’ve shared this with my team to improve our understanding of High-Performance.
It’s the kind of book that stays relevant no matter how much you know about Compute. The author anticipates the reader’s questions and answers them seamlessly. I’ve bookmarked several sections for quick reference during development.
I’ve bookmarked several chapters for quick reference on Vulkan. The writing style is clear, concise, and refreshingly jargon-free.
The author has a gift for explaining complex concepts about simulation.
The author has a gift for explaining complex concepts about Compute. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This helped me connect the dots I’d been missing in Shaders.
This book completely changed my approach to shader.
This is now my go-to reference for all things related to Vulkan. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. The emphasis on scalability was exactly what our growing platform needed.
It’s like having a mentor walk you through the nuances of Compute. The exercises at the end of each chapter helped solidify my understanding.
I wish I'd discovered this book earlier—it’s a game changer for High-Performance.
I finally feel equipped to make informed decisions about Compute:.
The practical advice here is immediately applicable to Programming.
This book offers a fresh perspective on simulation. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. The emphasis on readability and structure has elevated our entire codebase.
I’ve already implemented several ideas from this book into my work with simulation. The practical examples helped me implement better solutions in my projects.
The author's experience really shines through in their treatment of Compute:.
The writing is engaging, and the examples are spot-on for Compute.
This resource is indispensable for anyone working in vulkan.
The writing is engaging, and the examples are spot-on for Shaders. The code samples are well-documented and easy to adapt to real projects.
The writing is engaging, and the examples are spot-on for programming.
A must-read for anyone trying to master simulation.
This resource is indispensable for anyone working in vulkan. The author anticipates the reader’s questions and answers them seamlessly. The architectural insights helped us redesign a major part of our system.
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