Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 364
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s the kind of book that stays relevant no matter how much you know about ray-tracing. The diagrams and visuals made complex ideas much easier to grasp. This is exactly what our team needed to overcome our technical challenges.
This book completely changed my approach to compute. I feel more confident tackling complex projects after reading this.
After reading this, I finally understand the intricacies of shader.
I've been recommending this to all my colleagues working with Ray-Tracing. The code samples are well-documented and easy to adapt to real projects.
This is now my go-to reference for all things related to vulkan.
This book made me rethink how I approach vulkan.
I've read many books on this topic, but this one stands out for its clarity on ray-tracing.
A must-read for anyone trying to master vulkan. Each section builds logically and reinforces key concepts without being repetitive.
This book bridges the gap between theory and practice in Impatient.
After reading this, I finally understand the intricacies of Real-Time.
I’ve shared this with my team to improve our understanding of vulkan.
I was struggling with until I read this book graphics. I appreciated the thoughtful breakdown of common design patterns. The emphasis on readability and structure has elevated our entire codebase.
The insights in this book helped me solve a critical problem with Vulkan. The writing style is clear, concise, and refreshingly jargon-free.
The writing is engaging, and the examples are spot-on for Impatient.
I wish I'd discovered this book earlier—it’s a game changer for ray-tracing.
I've read many books on this topic, but this one stands out for its clarity on graphics. The pacing is perfect—never rushed, never dragging.
The author's experience really shines through in their treatment of graphics.
The clarity and depth here are unmatched when it comes to compute. The pacing is perfect—never rushed, never dragging.
This helped me connect the dots I’d been missing in vulkan.
I finally feel equipped to make informed decisions about vulkan.
This book made me rethink how I approach graphics. The writing style is clear, concise, and refreshingly jargon-free. I’ve started incorporating these principles into our code reviews.
This book made me rethink how I approach Ray-Tracing. The diagrams and visuals made complex ideas much easier to grasp.
This resource is indispensable for anyone working in compute.
The practical advice here is immediately applicable to ray-tracing. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book offers a fresh perspective on Real-Time.
I’ve bookmarked several chapters for quick reference on Real-Time. The author’s passion for the subject is contagious. I’ve started incorporating these principles into our code reviews.
This resource is indispensable for anyone working in shader. It’s packed with practical wisdom that only comes from years in the field.
I’ve already implemented several ideas from this book into my work with compute.
A must-read for anyone trying to master Real-Time. I found myself highlighting entire pages—it’s that insightful. I've already seen improvements in my code quality after applying these techniques.
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