Shaders Unchained: Writing Powerful Shaders for Every Platform

Shaders Unchained: Writing Powerful Shaders for Every Platform

4.7 (195 reviews)
ShadersGLSLHLSLWGSLMetalVulkanDirectXOpenGLWebGPUGraphics ProgrammingGPU ComputeShader Art

A comprehensive guide to mastering Shaders, GLSL, HLSL and more.

Book Details
  • ISBN: 9798262596102
  • Publication Date: August 28, 2025
  • Pages: 479
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Shaders and GLSL, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Shaders
  • Implement advanced techniques for GLSL
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Shaders and GLSL. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Jordan Garcia
Jordan Garcia
Full Stack Developer at Shopify
25 days ago

It’s rare to find something this insightful about WebGPU. I particularly appreciated the chapter on best practices and common pitfalls. I'm planning to use this as a textbook for my team's training program.

Noel Williams
Noel Williams
Senior Developer at Netflix
8 days ago

This book gave me the confidence to tackle challenges in Platform. The diagrams and visuals made complex ideas much easier to grasp.

Alex Hall
Alex Hall
Product Designer at Intel
1 months ago

The clarity and depth here are unmatched when it comes to Platform.

Taylor Johnson
Taylor Johnson
Software Engineer at LinkedIn
2 months ago

This book bridges the gap between theory and practice in WebGPU. The diagrams and visuals made complex ideas much easier to grasp. The performance gains we achieved after implementing these ideas were immediate.

Casey Young
Casey Young
Full Stack Developer at Shopify
1 days ago

I finally feel equipped to make informed decisions about Every. It’s the kind of book you’ll keep on your desk, not your shelf.

River Clark
River Clark
Innovation Lead at Tesla
3 months ago

It’s like having a mentor walk you through the nuances of DirectX.

Parker Walker
Parker Walker
QA Analyst at Slack
11 months ago

This helped me connect the dots I’d been missing in Shader Art.

Jules Baker
Jules Baker
Software Engineer at Oracle
29 days ago

This book offers a fresh perspective on Powerful.

Quinn Davis
Quinn Davis
Embedded Systems Engineer at Airbnb
5 days ago

This book made me rethink how I approach OpenGL. This book strikes the perfect balance between theory and practical application. The architectural insights helped us redesign a major part of our system.

Blake Hall
Blake Hall
Systems Architect at Adobe
28 days ago

The author's experience really shines through in their treatment of Shader Art. The author anticipates the reader’s questions and answers them seamlessly.

Rowan Allen
Rowan Allen
Site Reliability Engineer at Salesforce
20 days ago

I’ve bookmarked several chapters for quick reference on Shaders.

Riley Clark
Riley Clark
Tech Lead at Oracle
7 months ago

This book completely changed my approach to Writing.

Alex Scott
Alex Scott
Product Designer at Amazon
16 days ago

I was struggling with until I read this book GPU Compute. The author's real-world experience shines through in every chapter.

Kai Lewis
Kai Lewis
DevOps Specialist at Oracle
21 days ago

I finally feel equipped to make informed decisions about Every.

Taylor Torres
Taylor Torres
Game Developer at Red Hat
5 months ago

This book completely changed my approach to Graphics Programming.

Drew Hill
Drew Hill
Platform Engineer at Snap Inc.
2 months ago

This book gave me the confidence to tackle challenges in GPU Compute.

Micah Wright
Micah Wright
DevOps Specialist at Intel
7 days ago

This book offers a fresh perspective on Shaders. The diagrams and visuals made complex ideas much easier to grasp. The testing strategies have improved our coverage and confidence.

Skyler Garcia
Skyler Garcia
DevOps Specialist at Nvidia
12 days ago

The author's experience really shines through in their treatment of Metal. Each section builds logically and reinforces key concepts without being repetitive.

Emerson Young
Emerson Young
AI Researcher at Nvidia
1 months ago

The writing is engaging, and the examples are spot-on for WebGPU.

Emerson Lopez
Emerson Lopez
DevOps Specialist at Microsoft
1 months ago

I’ve shared this with my team to improve our understanding of Unchained:.

Jules Martinez
Jules Martinez
Embedded Systems Engineer at IBM
29 days ago

The practical advice here is immediately applicable to Vulkan.

Sage Mitchell
Sage Mitchell
Security Engineer at GitHub
12 days ago

After reading this, I finally understand the intricacies of WebGPU. I appreciated the thoughtful breakdown of common design patterns.

Blake Brown
Blake Brown
Technical Writer at Adobe
20 days ago

I keep coming back to this book whenever I need guidance on Platform.

Alex Green
Alex Green
API Evangelist at Adobe
12 days ago

This is now my go-to reference for all things related to Shaders.

Avery Martinez
Avery Martinez
Mobile Developer at Facebook
4 months ago

After reading this, I finally understand the intricacies of Shaders.

Taylor Hill
Taylor Hill
Game Developer at Dropbox
7 days ago

I’ve shared this with my team to improve our understanding of DirectX. The diagrams and visuals made complex ideas much easier to grasp.

Drew Brown
Drew Brown
Systems Architect at Twitter
15 days ago

This book distilled years of confusion into a clear roadmap for Metal. The pacing is perfect—never rushed, never dragging. This is exactly what our team needed to overcome our technical challenges.

Join the Discussion

Related Books

NodeJS in 20 Minutes: (Coffee Break Series)
NodeJS in 20 Minutes: (Coffee Break Series)

Published: November 13, 2020

View Details
UserScripts in 20 Minutes: (Coffee Break Series)
UserScripts in 20 Minutes: (Coffee Break Series)

Published: July 1, 2024

View Details
Special Effects Programming with WebGPU
Special Effects Programming with WebGPU

Published: August 24, 2024

View Details